package kernel

func (bo *GameObject) OnCreateClass() {

}

func (bo *GameObject) OnCreate() {
}

func (bo *GameObject) OnDestroy() {
}

func (bo *GameObject) OnTestAdd(child GameObjecter) int {
	return 1
}

func (bo *GameObject) OnAdd(child GameObjecter) {
}

func (bo *GameObject) OnRemove(child GameObjecter) {
}

func (bo *GameObject) OnEntry(parent GameObjecter) {
}

func (bo *GameObject) OnLeave(parent GameObjecter) {
}
